#include "entityuuid.h" #include #include #include EntityUuid::~EntityUuid() = default; void EntityUuid::createUuid() { static boost::uuids::random_generator generator{}; uuid_ = generator(); } void EntityUuid::setUuidFromString(const std::string& uuidString) { boost::uuids::string_generator generator{}; uuid_ = generator(uuidString); } void EntityUuid::setSourceNo(int sourceNo) { sourceNo_ = sourceNo; } int EntityUuid::getSourceNo() const { return sourceNo_; }