kima2/src/core/entity.cpp

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#include "entity.h"
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#include <iostream>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_io.hpp>
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Entity::~Entity() = default;
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void Entity::createUuid()
{
static boost::uuids::random_generator generator{};
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uuid_ = generator();
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}
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void Entity::setUuidFromString(const std::string& uuidString)
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{
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boost::uuids::string_generator generator{};
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uuid_ = generator(uuidString);
}
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Entity::State Entity::getState() const
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{
return state_;
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}
void Entity::setSourceNo(int sourceNo) {
sourceNo_ = sourceNo;
}
int Entity::getSourceNo() const {
return sourceNo_;
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}