kima2/src/core/entity.h

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#ifndef ENTITY_H
#define ENTITY_H
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#include <string>
#include <boost/uuid/uuid.hpp>
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#include <boost/uuid/uuid_io.hpp>
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class Entity
{
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public:
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enum class State { NEW, UPDATE, DELETE, OK };
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//Entity() = default;
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virtual ~Entity() = 0;
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void createUuid();
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void setUuidFromString(const std::string& uuidString);
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void setState(State state) { state_ = state; }
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void setSourceNo(int sourceNo);
const boost::uuids::uuid& getUuid() const { return uuid_; };
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std::string getUuidAsString() const { return boost::uuids::to_string(uuid_); }
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virtual State getState() const;
virtual int getSourceNo() const;
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private:
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boost::uuids::uuid uuid_{};
State state_{State::NEW};
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int sourceNo_{};
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};
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#endif // ENTITY_H