#include "entityuuid.h" #include #include #include void EntityUuid::createUuid() { static boost::uuids::random_generator generator{}; m_uuid = generator(); } void EntityUuid::setUuidFromString(const std::string &uuidString) { boost::uuids::string_generator generator{}; m_uuid = generator(uuidString); } void EntityUuid::setSourceNo(int sourceNo) { m_sourceNo = sourceNo; } int EntityUuid::getSourceNo() const { return m_sourceNo; }