#ifndef ARTICLE_H #define ARTICLE_H #include "entityuuid.h" //#include "sale.h" //#include "seller.h" #include #include class Seller; class Sale; class Article : public EntityUuid { public: Article() = default; Article(int price); //virtual ~Article() = default; void setArticleNo(int articleNo); void setPrice(int price); void setDescription(const std::string& description); bool isSold(); void setSale(Sale* salePtr); void setSeller(Seller* sellerPtr); int getArticleNo() const; std::string getCompleteArticleNo() const; std::string getDescription(); Seller* getSeller(); Sale* getSale(); int getPrice() const; std::string getPriceAsString() const; private: Seller* sellerPtr_{}; Sale* salePtr_{}; int articleNo_{}; int price_{}; std::string description_{}; }; #endif