#include "article.h" Article::Article() : Entity() {} // Article::Article(std::shared_ptr sellerPtr) : Entity() { sellerPtr_ = sellerPtr; } void Article::setArticleNo(int articleNo) { articleNo_ = articleNo; } void Article::setPrice(int price) { price_ = price; } void Article::setDescription(const std::string& description) { description_ = description; } void Article::setSale(Sale* salePtr) { salePtr_ = salePtr; } void Article::setSeller(Seller* sellerPtr) { sellerPtr_ = sellerPtr; } bool Article::isSold() { return salePtr_ ? true : false; } std::string Article::getDescription() { return description_; } Seller* Article::getSeller() { return sellerPtr_; } int Article::getPrice() { return price_; } int Article::getArticleNo() { return articleNo_; }